Over the summer holidays, I’ve decided to focus on Visual Effects and Shaders. I’d like to learn how to create cool shaders in Maya, since up to… Read more “Summer Plans/Goals”
Having beaten countless others to reach the Semi-Finals, I was one of the Top 20 Young 3D modellers in the country. This time, it was a fight… Read more “World Skills Semi-Finals”
For the end of the year, I created a presentation of all of my previous (good) work that year. This includes projects I’ve done outside of college,… Read more “End of Year Presentation”
An updated SWOT for the End of the Year.
All animators follow the 12 principles of animation. Originally created for hand-drawn animation, it is now also applied to 3D animation. 1. Squash and Stretch The idea… Read more “The 12 Principles of Animation”
I received a variety of feedback for the presentation of the GDD, which I have compiled below. Notably, people really liked the idea and thought the presentation… Read more “Bioshock: Heroes of Rapture – Feedback”
Based on previous work comparing Bioshock and Bioshock Infinite, my task this time was to create another game in the franchise. Since the plot of Bioshock is… Read more “Bioshock: Heroes of Rapture – GDD”