For the end of the year, I created a presentation of all of my previous (good) work that year. This includes projects I’ve done outside of college,… Read more “End of Year Presentation”
Over the summer holidays, I’ve decided to focus on Visual Effects and Shaders. I’d like to learn how to create cool shaders in Maya, since up to… Read more “Summer Plans/Goals”
After winning the college heat by modelling a ‘Monster of the Deep’, I was entered into World Skills along with Philip, my fellow competitor. For the passive… Read more “Haunted Mansion (World Skills)”
Having beaten countless others to reach the Semi-Finals, I was one of the Top 20 Young 3D modellers in the country. This time, it was a fight… Read more “World Skills Semi-Finals”
An updated SWOT for the End of the Year.
All animators follow the 12 principles of animation. Originally created for hand-drawn animation, it is now also applied to 3D animation. 1. Squash and Stretch The idea… Read more “The 12 Principles of Animation”
For my programming exam, I was tasked to create a stealth game within the time limit of 24 hours. We could interpret the brief (see below) however… Read more “Programming Exam: Finished Game”